
The first is people just looking to play a quick miniatures game and who might, through playing the game, become interested in Traveller. Snapshot would seem to have had two audiences in mind. Of course, referees and players of Traveller would likely have no trouble coming up with scenarios of their own. All of the scenarios include victory conditions for one side or the other, as well as options for altering their basic parameters. For example, one scenario deals with alien animals destined for an imperial zoological park that get loose while in transit another deals with an attempted hijacking of a starship.

Like other wargames of this kind, it's played in conjunction with scenarios, several samples of which are included in the rulebook. Make no mistake: that's what Snapshot is – a set of science fiction miniatures wargaming rules. Compared to most miniatures wargaming rules, Snapshot is refreshingly simple.

Newcomers might find it takes a little effort to comprehend, but not much. If you're already familiar with Traveller's combat system, Snapshot is easy to understand.
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Snapshot is an adaptation of Traveller's combat rules for the purposes of simulating, as its subtitle proclaims, "close combat aboard starships in the far future." Inside the box is a 28-page rulebook, a collection of counters, and a sheet featuring the deckplans of a Type-S scout vessel and a Type-A free trader (scaled for use with either the included counters or 15mm miniatures). I owned the second version and, like so many RPG products of that era, I played it until the box literally fell apart. A second edition released in 1983 came in a larger, 8½" × 11" box. Snapshot first appeared in 1979 in a black and green box of similar size to the 1977 Traveller set. Time and again, GDW showed how relatively easy it was to add to, subtract from, and modify Traveller for various purposes.Ī good example of what I'm talking about is evident in the various boardgames derived from Traveller that GDW published, such as Snapshot. Traveller's rules are straightforward, wide-ranging, and expandable. In large part, that's due to my lifelong love of science fiction – some of my earliest memories are watching Star Trek reruns with my aunt in the early 1970s – but I firmly believe that my affection is also due to the elegance of the game's design. Se merece un 10.I've never made any secret of the fact that Traveller is without question my favorite roleplaying game.
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Puede hacer lo que quieras, es sencillo, elegante, y el manual está atiborrado de recursos, pequeñas tablas con ideas, y un sistema que puedes usar sin casi pensar. Básicamente, es coger las reglas clásicas y, manteniendo el sistema en lo fundamental, adaptar, simplificar y añadir hasta que ha quedado un juego que es, simplemente, un misil. No lo tenía previsto, pero una de mis jugadoras lo pilló y me lo pasó. Realmente un trabajo excel La nueva edición del clásico juego de rol. La nueva edición del clásico juego de rol.

Still, looks like it is still a fun, fast moving system that should please fans of the old game.more The rules, though, have two problems:ġ) A lack of a good character advancement system andĢ) Character creation is too random (at least you can't die during character creation like the original version!) This new version keeps the feel of the old game nicely with updating some rules that needed it. The rules, though, have two problems: 1) A lack of a good character advancement system and 2) Character creation is too random (at least you can't die during character creation like the original version!) Still, looks like it is still a fun, fast moving system that should please fans of I have been waiting for a new edition of Traveler for a long time, having been disappointed with the last two versions. I have been waiting for a new edition of Traveler for a long time, having been disappointed with the last two versions.
